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anonymous
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2016-07-13 14:48:51 CET

OS:

Windows 10 10.0 x86

Java:

version: 25.91-b15
Java HotSpot(TM) Client VM, Oracle Corporation

OpenGL version:

4.5.0 NVIDIA 355.97

Vendor:

NVIDIA Corporation

Renderer:

GeForce GT 730/PCIe/SSE2

Shading language:

4.50 NVIDIA

OpenGL extensions:

 GL_AMD_multi_draw_indirect
 GL_AMD_seamless_cubemap_per_texture
 GL_ARB_ES2_compatibility
 GL_ARB_ES3_1_compatibility
 GL_ARB_ES3_2_compatibility
 GL_ARB_ES3_compatibility
 GL_ARB_arrays_of_arrays
 GL_ARB_base_instance
 GL_ARB_bindless_texture
 GL_ARB_blend_func_extended
 GL_ARB_buffer_storage
 GL_ARB_clear_buffer_object
 GL_ARB_clear_texture
 GL_ARB_clip_control
 GL_ARB_color_buffer_float
 GL_ARB_compatibility
 GL_ARB_compressed_texture_pixel_storage
 GL_ARB_compute_shader
 GL_ARB_compute_variable_group_size
 GL_ARB_conditional_render_inverted
 GL_ARB_conservative_depth
 GL_ARB_copy_buffer
 GL_ARB_copy_image
 GL_ARB_cull_distance
 GL_ARB_debug_output
 GL_ARB_depth_buffer_float
 GL_ARB_depth_clamp
 GL_ARB_depth_texture
 GL_ARB_derivative_control
 GL_ARB_direct_state_access
 GL_ARB_draw_buffers
 GL_ARB_draw_buffers_blend
 GL_ARB_draw_elements_base_vertex
 GL_ARB_draw_indirect
 GL_ARB_draw_instanced
 GL_ARB_enhanced_layouts
 GL_ARB_explicit_attrib_location
 GL_ARB_explicit_uniform_location
 GL_ARB_fragment_coord_conventions
 GL_ARB_fragment_layer_viewport
 GL_ARB_fragment_program
 GL_ARB_fragment_program_shadow
 GL_ARB_fragment_shader
 GL_ARB_framebuffer_no_attachments
 GL_ARB_framebuffer_object
 GL_ARB_framebuffer_sRGB
 GL_ARB_geometry_shader4
 GL_ARB_get_program_binary
 GL_ARB_get_texture_sub_image
 GL_ARB_gpu_shader5
 GL_ARB_gpu_shader_fp64
 GL_ARB_gpu_shader_int64
 GL_ARB_half_float_pixel
 GL_ARB_half_float_vertex
 GL_ARB_imaging
 GL_ARB_indirect_parameters
 GL_ARB_instanced_arrays
 GL_ARB_internalformat_query
 GL_ARB_internalformat_query2
 GL_ARB_invalidate_subdata
 GL_ARB_map_buffer_alignment
 GL_ARB_map_buffer_range
 GL_ARB_multi_bind
 GL_ARB_multi_draw_indirect
 GL_ARB_multisample
 GL_ARB_multitexture
 GL_ARB_occlusion_query
 GL_ARB_occlusion_query2
 GL_ARB_parallel_shader_compile
 GL_ARB_pipeline_statistics_query
 GL_ARB_pixel_buffer_object
 GL_ARB_point_parameters
 GL_ARB_point_sprite
 GL_ARB_program_interface_query
 GL_ARB_provoking_vertex
 GL_ARB_query_buffer_object
 GL_ARB_robust_buffer_access_behavior
 GL_ARB_robustness
 GL_ARB_sample_shading
 GL_ARB_sampler_objects
 GL_ARB_seamless_cube_map
 GL_ARB_seamless_cubemap_per_texture
 GL_ARB_separate_shader_objects
 GL_ARB_shader_atomic_counter_ops
 GL_ARB_shader_atomic_counters
 GL_ARB_shader_ballot
 GL_ARB_shader_bit_encoding
 GL_ARB_shader_clock
 GL_ARB_shader_draw_parameters
 GL_ARB_shader_group_vote
 GL_ARB_shader_image_load_store
 GL_ARB_shader_image_size
 GL_ARB_shader_objects
 GL_ARB_shader_precision
 GL_ARB_shader_storage_buffer_object
 GL_ARB_shader_subroutine
 GL_ARB_shader_texture_image_samples
 GL_ARB_shader_texture_lod
 GL_ARB_shading_language_100
 GL_ARB_shading_language_420pack
 GL_ARB_shading_language_include
 GL_ARB_shading_language_packing
 GL_ARB_shadow
 GL_ARB_sparse_buffer
 GL_ARB_sparse_texture
 GL_ARB_stencil_texturing
 GL_ARB_sync
 GL_ARB_tessellation_shader
 GL_ARB_texture_barrier
 GL_ARB_texture_border_clamp
 GL_ARB_texture_buffer_object
 GL_ARB_texture_buffer_object_rgb32
 GL_ARB_texture_buffer_range
 GL_ARB_texture_compression
 GL_ARB_texture_compression_bptc
 GL_ARB_texture_compression_rgtc
 GL_ARB_texture_cube_map
 GL_ARB_texture_cube_map_array
 GL_ARB_texture_env_add
 GL_ARB_texture_env_combine
 GL_ARB_texture_env_crossbar
 GL_ARB_texture_env_dot3
 GL_ARB_texture_float
 GL_ARB_texture_gather
 GL_ARB_texture_mirror_clamp_to_edge
 GL_ARB_texture_mirrored_repeat
 GL_ARB_texture_multisample
 GL_ARB_texture_non_power_of_two
 GL_ARB_texture_query_levels
 GL_ARB_texture_query_lod
 GL_ARB_texture_rectangle
 GL_ARB_texture_rg
 GL_ARB_texture_rgb10_a2ui
 GL_ARB_texture_stencil8
 GL_ARB_texture_storage
 GL_ARB_texture_storage_multisample
 GL_ARB_texture_swizzle
 GL_ARB_texture_view
 GL_ARB_timer_query
 GL_ARB_transform_feedback2
 GL_ARB_transform_feedback3
 GL_ARB_transform_feedback_instanced
 GL_ARB_transform_feedback_overflow_query
 GL_ARB_transpose_matrix
 GL_ARB_uniform_buffer_object
 GL_ARB_vertex_array_bgra
 GL_ARB_vertex_array_object
 GL_ARB_vertex_attrib_64bit
 GL_ARB_vertex_attrib_binding
 GL_ARB_vertex_buffer_object
 GL_ARB_vertex_program
 GL_ARB_vertex_shader
 GL_ARB_vertex_type_10f_11f_11f_rev
 GL_ARB_vertex_type_2_10_10_10_rev
 GL_ARB_viewport_array
 GL_ARB_window_pos
 GL_ATI_draw_buffers
 GL_ATI_texture_float
 GL_ATI_texture_mirror_once
 GL_EXTX_framebuffer_mixed_formats
 GL_EXT_Cg_shader
 GL_EXT_abgr
 GL_EXT_bgra
 GL_EXT_bindable_uniform
 GL_EXT_blend_color
 GL_EXT_blend_equation_separate
 GL_EXT_blend_func_separate
 GL_EXT_blend_minmax
 GL_EXT_blend_subtract
 GL_EXT_compiled_vertex_array
 GL_EXT_depth_bounds_test
 GL_EXT_direct_state_access
 GL_EXT_draw_buffers2
 GL_EXT_draw_instanced
 GL_EXT_draw_range_elements
 GL_EXT_fog_coord
 GL_EXT_framebuffer_blit
 GL_EXT_framebuffer_multisample
 GL_EXT_framebuffer_multisample_blit_scaled
 GL_EXT_framebuffer_object
 GL_EXT_framebuffer_sRGB
 GL_EXT_geometry_shader4
 GL_EXT_gpu_program_parameters
 GL_EXT_gpu_shader4
 GL_EXT_import_sync_object
 GL_EXT_multi_draw_arrays
 GL_EXT_packed_depth_stencil
 GL_EXT_packed_float
 GL_EXT_packed_pixels
 GL_EXT_pixel_buffer_object
 GL_EXT_point_parameters
 GL_EXT_polygon_offset_clamp
 GL_EXT_provoking_vertex
 GL_EXT_rescale_normal
 GL_EXT_secondary_color
 GL_EXT_separate_shader_objects
 GL_EXT_separate_specular_color
 GL_EXT_shader_image_load_store
 GL_EXT_shader_integer_mix
 GL_EXT_shadow_funcs
 GL_EXT_stencil_two_side
 GL_EXT_stencil_wrap
 GL_EXT_texture3D
 GL_EXT_texture_array
 GL_EXT_texture_buffer_object
 GL_EXT_texture_compression_dxt1
 GL_EXT_texture_compression_latc
 GL_EXT_texture_compression_rgtc
 GL_EXT_texture_compression_s3tc
 GL_EXT_texture_cube_map
 GL_EXT_texture_edge_clamp
 GL_EXT_texture_env_add
 GL_EXT_texture_env_combine
 GL_EXT_texture_env_dot3
 GL_EXT_texture_filter_anisotropic
 GL_EXT_texture_integer
 GL_EXT_texture_lod
 GL_EXT_texture_lod_bias
 GL_EXT_texture_mirror_clamp
 GL_EXT_texture_object
 GL_EXT_texture_sRGB
 GL_EXT_texture_sRGB_decode
 GL_EXT_texture_shared_exponent
 GL_EXT_texture_storage
 GL_EXT_texture_swizzle
 GL_EXT_timer_query
 GL_EXT_transform_feedback2
 GL_EXT_vertex_array
 GL_EXT_vertex_array_bgra
 GL_EXT_vertex_attrib_64bit
 GL_IBM_rasterpos_clip
 GL_IBM_texture_mirrored_repeat
 GL_KHR_blend_equation_advanced
 GL_KHR_context_flush_control
 GL_KHR_debug
 GL_KHR_robust_buffer_access_behavior
 GL_KHR_robustness
 GL_KTX_buffer_region
 GL_NVX_conditional_render
 GL_NVX_gpu_memory_info
 GL_NVX_nvenc_interop
 GL_NV_ES1_1_compatibility
 GL_NV_ES3_1_compatibility
 GL_NV_bindless_multi_draw_indirect
 GL_NV_bindless_multi_draw_indirect_count
 GL_NV_bindless_texture
 GL_NV_blend_equation_advanced
 GL_NV_blend_square
 GL_NV_command_list
 GL_NV_compute_program5
 GL_NV_conditional_render
 GL_NV_copy_depth_to_color
 GL_NV_copy_image
 GL_NV_depth_buffer_float
 GL_NV_depth_clamp
 GL_NV_draw_texture
 GL_NV_explicit_multisample
 GL_NV_fence
 GL_NV_float_buffer
 GL_NV_fog_distance
 GL_NV_fragment_program
 GL_NV_fragment_program2
 GL_NV_fragment_program_option
 GL_NV_framebuffer_multisample_coverage
 GL_NV_geometry_shader4
 GL_NV_gpu_program4
 GL_NV_gpu_program4_1
 GL_NV_gpu_program5
 GL_NV_gpu_program5_mem_extended
 GL_NV_gpu_program_fp64
 GL_NV_gpu_shader5
 GL_NV_half_float
 GL_NV_internalformat_sample_query
 GL_NV_light_max_exponent
 GL_NV_multisample_coverage
 GL_NV_multisample_filter_hint
 GL_NV_occlusion_query
 GL_NV_packed_depth_stencil
 GL_NV_parameter_buffer_object
 GL_NV_parameter_buffer_object2
 GL_NV_path_rendering
 GL_NV_pixel_data_range
 GL_NV_point_sprite
 GL_NV_primitive_restart
 GL_NV_register_combiners
 GL_NV_register_combiners2
 GL_NV_shader_atomic_counters
 GL_NV_shader_atomic_float
 GL_NV_shader_atomic_int64
 GL_NV_shader_buffer_load
 GL_NV_shader_storage_buffer_object
 GL_NV_shader_thread_group
 GL_NV_shader_thread_shuffle
 GL_NV_texgen_reflection
 GL_NV_texture_barrier
 GL_NV_texture_compression_vtc
 GL_NV_texture_env_combine4
 GL_NV_texture_multisample
 GL_NV_texture_rectangle
 GL_NV_texture_shader
 GL_NV_texture_shader2
 GL_NV_texture_shader3
 GL_NV_transform_feedback
 GL_NV_transform_feedback2
 GL_NV_uniform_buffer_unified_memory
 GL_NV_vertex_array_range
 GL_NV_vertex_array_range2
 GL_NV_vertex_attrib_integer_64bit
 GL_NV_vertex_buffer_unified_memory
 GL_NV_vertex_program
 GL_NV_vertex_program1_1
 GL_NV_vertex_program2
 GL_NV_vertex_program2_option
 GL_NV_vertex_program3
 GL_S3_s3tc
 GL_SGIS_generate_mipmap
 GL_SGIS_texture_lod
 GL_SGIX_depth_texture
 GL_SGIX_shadow
 GL_SUN_slice_accum
 GL_WIN_swap_hint
 WGL_EXT_swap_control

Max values:

GL_MAX_LIST_NESTING: 64
GL_MAX_ATTRIB_STACK_DEPTH: 16
GL_MAX_MODELVIEW_STACK_DEPTH: 32
GL_MAX_NAME_STACK_DEPTH: 128
GL_MAX_PROJECTION_STACK_DEPTH: 4
GL_MAX_TEXTURE_STACK_DEPTH: 10
GL_MAX_EVAL_ORDER: 8
GL_MAX_LIGHTS: 8
GL_MAX_CLIP_PLANES: 8
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_PIXEL_MAP_TABLE: 65536
GL_MAX_VIEWPORT_DIMS: 16384
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ELEMENTS_VERTICES: 1048576
GL_MAX_ELEMENTS_INDICES: 1048576
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2
GL_MAX_TEXTURE_UNITS: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_LOD_BIAS: 15
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_TEXTURE_COORDS: 8
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
GL_MAX_VARYING_FLOATS: 124
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
GL_MAX_VERTEX_UNITS_ARB: 4
GL_MAX_PALETTE_MATRICES_ARB: 32
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1
GL_MAX_PROGRAM_MATRICES_ARB: 8
GL_MAX_VERTEX_ATTRIBS_ARB: 16
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
GL_MAX_VARYING_FLOATS_ARB: 124
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: 192
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096
GL_MAX_DRAW_BUFFERS_ARB: 8
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 16384
GL_MAX_TEXTURE_LOD_BIAS_EXT: 15
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
GL_MAX_SHININESS_NV: 128
GL_MAX_SPOT_EXPONENT_NV: 128
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575
GL_MAX_GENERAL_COMBINERS_NV: 8
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1
GL_MAX_TRACK_MATRICES_NV: 8
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT: 16384
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE: 1048575
GL_MAX_DRAW_BUFFERS_ATI: 8
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024
GL_MAX_TEXTURE_COORDS_NV: 8
GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32
GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
GL_MAX_COLOR_ATTACHMENTS_EXT: 8
GL_MAX_SAMPLES_EXT: 32
GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT: 124
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT: 124
GL_MAX_VARYING_COMPONENTS_EXT: 124
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: 1024
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV: 128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7
GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV: 32
GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV: 9
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 2

Display mode:

1920x1080x32, 60Hz

Supported display modes:

640x480x32, 60Hz
640x480x32, 75Hz
720x480x32, 60Hz
720x480x32, 59Hz
720x576x32, 50Hz
800x600x32, 60Hz
800x600x32, 75Hz
1024x768x32, 60Hz
1024x768x32, 75Hz
1152x864x32, 75Hz
1176x664x32, 50Hz
1176x664x32, 59Hz
1176x664x32, 60Hz
1280x720x32, 59Hz
1280x720x32, 50Hz
1280x720x32, 60Hz
1280x768x32, 60Hz
1280x768x32, 75Hz
1280x800x32, 60Hz
1280x800x32, 75Hz
1280x960x32, 60Hz
1280x960x32, 75Hz
1280x1024x32, 60Hz
1280x1024x32, 75Hz
1360x768x32, 60Hz
1366x768x32, 60Hz
1680x1050x32, 59Hz
1680x1050x32, 60Hz
1680x1050x32, 29Hz
1680x1050x32, 25Hz
1680x1050x32, 50Hz
1680x1050x32, 30Hz
1768x992x32, 25Hz
1768x992x32, 29Hz
1768x992x32, 30Hz
1920x1080x32, 59Hz
1920x1080x32, 60Hz
1920x1080x32, 29Hz
1920x1080x32, 25Hz
1920x1080x32, 50Hz
1920x1080x32, 30Hz
1600x900x32, 60Hz

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